Prio | Original string | Translation | — |
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Import | Uvoz | Details | |
Sort by | Razvrsti po | Details | |
Search by... | Iščite po ... | Details | |
Search product | Iskanje izdelka | Details | |
Mobile Texture Size (pixels) | Velikost mobilne teksture (slikovne pike) | Details | |
Mobile Texture Size (pixels) Velikost mobilne teksture (slikovne pike)
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Desktop Texture Size (pixels) | Velikost teksture namizja (slikovne pike) | Details | |
Desktop Texture Size (pixels) Velikost teksture namizja (slikovne pike)
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Design texture resolution | Ločljivost teksture oblikovanja | Details | |
Design texture resolution Ločljivost teksture oblikovanja
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When displaying a 2D design on the 3D model, a texture of the design is generated with default values of 1024 for desktop, 1024 for Android mobile devices, and 512 for iPhone devices to ensure good performance. However, this default resolution may result in some designs appearing blurry. If the default display is inadequate, you can specify custom values for the texture. Note: For iPhones, the resolution will always be set to 512 regardless of the value you enter in the 'Mobile Texture Size' field, as exceeding 512 may cause crashes on different iPhone models. We generally recommend not setting values higher than 2048 pixels for desktop and 1024 pixels for mobile. | Pri prikazu 2D zasnove na 3D modelu se ustvari tekstura zasnove s privzetimi vrednostmi 1024 za namizje, 1024 za mobilne naprave Android in 512 za naprave iPhone, da se zagotovi dobro delovanje. Vendar pa lahko ta privzeta ločljivost povzroči, da bodo nekateri modeli zamegljeni. Če privzeti prikaz ni ustrezen, lahko določite vrednosti po meri za teksturo. Opomba: Pri iPhonih bo ločljivost vedno nastavljena na 512, ne glede na vrednost, ki jo vnesete v polje »Velikost mobilne teksture«, saj lahko več kot 512 povzroči zrušitve na različnih modelih iPhone. Na splošno priporočamo, da ne nastavite vrednosti, višjih od 2048 slikovnih pik za namizne računalnike in 1024 slikovnih pik za mobilne naprave. | Details | |
When displaying a 2D design on the 3D model, a texture of the design is generated with default values of 1024 for desktop, 1024 for Android mobile devices, and 512 for iPhone devices to ensure good performance. However, this default resolution may result in some designs appearing blurry. If the default display is inadequate, you can specify custom values for the texture. Note: For iPhones, the resolution will always be set to 512 regardless of the value you enter in the 'Mobile Texture Size' field, as exceeding 512 may cause crashes on different iPhone models. We generally recommend not setting values higher than 2048 pixels for desktop and 1024 pixels for mobile. Pri prikazu 2D zasnove na 3D modelu se ustvari tekstura zasnove s privzetimi vrednostmi 1024 za namizje, 1024 za mobilne naprave Android in 512 za naprave iPhone, da se zagotovi dobro delovanje. Vendar pa lahko ta privzeta ločljivost povzroči, da bodo nekateri modeli zamegljeni. Če privzeti prikaz ni ustrezen, lahko določite vrednosti po meri za teksturo. Opomba: Pri iPhonih bo ločljivost vedno nastavljena na 512, ne glede na vrednost, ki jo vnesete v polje »Velikost mobilne teksture«, saj lahko več kot 512 povzroči zrušitve na različnih modelih iPhone. Na splošno priporočamo, da ne nastavite vrednosti, višjih od 2048 slikovnih pik za namizne računalnike in 1024 slikovnih pik za mobilne naprave.
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Advanced AI | Napredna umetna inteligenca | Details | |
Undefined behavior, main mesh is not supported in VTO | Nedoločeno vedenje, glavna mreža ni podprta v VTO | Details | |
Undefined behavior, main mesh is not supported in VTO Nedoločeno vedenje, glavna mreža ni podprta v VTO
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No main mesh found | Glavne mreže ni bilo mogoče najti | Details | |
This option only applies during the upload process, once a texture is uploaded, it will be grayed out. To enable/disable mipmaps, delete the texture, toggle the option, and then re-upload the texture. | Ta možnost velja samo med postopkom nalaganja, ko naložite teksturo, bo zatemnjena. Če želite omogočiti/onemogočiti mipmaps, izbrišite teksturo, preklopite možnost in nato znova naložite teksturo. | Details | |
This option only applies during the upload process, once a texture is uploaded, it will be grayed out. To enable/disable mipmaps, delete the texture, toggle the option, and then re-upload the texture. Ta možnost velja samo med postopkom nalaganja, ko naložite teksturo, bo zatemnjena. Če želite omogočiti/onemogočiti mipmaps, izbrišite teksturo, preklopite možnost in nato znova naložite teksturo.
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Attention: It seems that one or more 3D models within your scene are significatally smaller than the reference model. To ensure proper visualization in the virtual try-on, it's essential to resize the specific mesh(es) using your 3D software to match the real measurements of your product and re-upload it. Please refer to our instructions here. | Pozor: Zdi se, da je eden ali več 3D modelov v vaši sceni bistveno manjši od referenčnega modela. Da bi zagotovili pravilno vizualizacijo v virtualnem preizkusu, je nujno, da s svojo 3D-programsko opremo spremenite velikost določene mreže, da se ujema z dejanskimi meritvami vašega izdelka in ga ponovno naložite. Oglejte si naša navodila tukaj. | Details | |
Attention: It seems that one or more 3D models within your scene are significatally smaller than the reference model. To ensure proper visualization in the virtual try-on, it's essential to resize the specific mesh(es) using your 3D software to match the real measurements of your product and re-upload it. Please refer to our instructions here. Pozor: Zdi se, da je eden ali več 3D modelov v vaši sceni bistveno manjši od referenčnega modela. Da bi zagotovili pravilno vizualizacijo v virtualnem preizkusu, je nujno, da s svojo 3D-programsko opremo spremenite velikost določene mreže, da se ujema z dejanskimi meritvami vašega izdelka in ga ponovno naložite. Oglejte si naša navodila tukaj.
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Attention: It seems that one or more 3D models within your scene are significatally larger than the reference model. To ensure proper visualization in the virtual try-on, it's essential to resize the specific mesh(es) using your 3D software to match the real measurements of your product and re-upload it. Please refer to our instructions here. | Pozor: Zdi se, da je eden ali več 3D-modelov v vaši sceni bistveno večji od referenčnega modela. Da bi zagotovili pravilno vizualizacijo v virtualnem preizkusu, je nujno, da s svojo 3D-programsko opremo spremenite velikost določene mreže, da se ujema z dejanskimi meritvami vašega izdelka in ga ponovno naložite. Oglejte si naša navodila tukaj. | Details | |
Attention: It seems that one or more 3D models within your scene are significatally larger than the reference model. To ensure proper visualization in the virtual try-on, it's essential to resize the specific mesh(es) using your 3D software to match the real measurements of your product and re-upload it. Please refer to our instructions here. Pozor: Zdi se, da je eden ali več 3D-modelov v vaši sceni bistveno večji od referenčnega modela. Da bi zagotovili pravilno vizualizacijo v virtualnem preizkusu, je nujno, da s svojo 3D-programsko opremo spremenite velikost določene mreže, da se ujema z dejanskimi meritvami vašega izdelka in ga ponovno naložite. Oglejte si naša navodila tukaj.
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Meshes | Očesa | Details | |
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